![]() There are many ( too many ) possibilities:Īll are unit圓D solutions requesting big bunch of code and time and at the moment i don't know wether or not this will mess-up my unity project or targets ( textures are not the same when you target android or windows ! ) So untill U3D dev team will offer us a tickbox on the build settings window, saying "create loader and scene so that gogol is happy" we are screwed ![]() The thing is that in unity we got no mean of creating this file ( i guess it can contain textures, assets, meshes, sounds, etc. The interresting thing from google ( interresting is not the right word. OBB solution is not one as gogol states it's now almost obsolete.īut as they're small-d1cked they only allow a 150MB loader and the rest ( real usefull data from our unity projects ) in another file. unity 150MB warning is useless sh1t ( and bwt do not work ) google forces you to use AAB ( APK are still OK but not for long ) Back there with some infos and questions^^
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