![]() I tested the widescreen codes and Ocarina of Time workes perfectly fine for me. ![]() (01-18-2022, 05:37 AM)Kupo Wrote: Thank you for your codes, darkludx It seems not even HD textures can fix this problem.Īny chance of these codes being converted for the WAD versions, oh masters of AR and Gecko? For me the most evident example is Link's blurry/messed model at the Gear Screen in Collector's Edition Ocarina of Time, which is okay in the VC version. Yeah, the "pure" games are indeed better to emulate. If anyone knows any codes or other workarounds this would be very much appreciated! ![]() I can find codes for every other version apart from VC, there might be a good reason for this but I'm fairly new to the Dolphin scene I wouldn't know if one version is preferable to another. I'm using the US Virtual Console (NARE) version of the game because I have heard that GC collectors edition has issues with lag and audio and isn't as good? (I can't confirm this as I don't have access to this version?) (10-22-2019, 07:11 AM)petfordj Wrote: I have managed to get Nerrel's brilliant HD texture pack working with Majoras mask thanks to the help of this very forum however i cannot seem to find a working widescreen code for my version of the game?
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